<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.8.5" -->
<rss version="0.92">
<channel>
	<title>Filipe Silvestrim Blog &#124; Game Development and ActionScript</title>
	<link>http://www.filipesilvestrim.com/blog</link>
	<description>Researchs, curiosities and stuffs about Web and Game Development and interactive technologies</description>
	<lastBuildDate>Fri, 16 Oct 2009 19:25:25 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Useful Websites for Game Developers, Game Designers, &#8230;</title>
		<description>Last night I was looking some old docs and I found a list of links that, at the time, I thought that every Game Developer, Gamer or curious (about game) should know.

In fact, this isn't nor a specific list and nor a huge list, but is really helpful to the ...</description>
		<link>http://www.filipesilvestrim.com/blog/16/10/2009/useful-websites-for-game-developers-game-designers/</link>
			</item>
	<item>
		<title>Screen Manager</title>
		<description>It's been a while that I'm trying to post the screen manager how to use (also because the code has already been on my code.google for a while).

So... aren't you tired of building screens for every new site? Linking it to a movieclip? Manage all transitions?... And also having problems ...</description>
		<link>http://www.filipesilvestrim.com/blog/16/08/2009/screen-manager/</link>
			</item>
	<item>
		<title>Alchemy shell script for easy compilation</title>
		<description>Hello all!

Once the blog is with a new face, let's start to renew the posts too :)

Today I'm posting a quick tip for those who are new with Adobe Alchemy. I really agree that it kind of sucks when you're new with theses technologies and you need to configure a ...</description>
		<link>http://www.filipesilvestrim.com/blog/04/08/2009/alchemy-shell-script-for-easy-compilation/</link>
			</item>
	<item>
		<title>SpotLights to RTS games and pseudo inverse masks</title>
		<description>Well... Today a friend of mine asked me to help him with a night render for his RTS game. He needed an inverse mask to his MovieClip (which was his entire game). I thought a little and I decided to help him. I started writing an inverse mask, but I ...</description>
		<link>http://www.filipesilvestrim.com/blog/02/02/2009/spotlights-to-rts-games-and-pseudo-inverse-masks/</link>
			</item>
	<item>
		<title>Clone a object with type cast</title>
		<description>Wheel, I'm not writing another way of do it...

Is the same way that ObjectUtils of Flex Framework do, but... Imagine that we want to duplicate one object of the class Example, we can just do the clone with a code like this:

[code lang="as3"]
public function deepClone ( obj : * ) ...</description>
		<link>http://www.filipesilvestrim.com/blog/29/01/2009/clone-a-object-with-type-cast/</link>
			</item>
	<item>
		<title>What a shame&#8230; Back to blog!</title>
		<description>Wow today I saw my blog and I felt a pain on my heart. Can you guys imagine, it's almost one year that I didn't blog.

Last year was so busy, building a looot of games, conciliating work and college and my User Group. I just feel said about have being ...</description>
		<link>http://www.filipesilvestrim.com/blog/29/01/2009/what-a-shame-back-to-blog/</link>
			</item>
	<item>
		<title>Flash Player loses focus with button + removeChild</title>
		<description>Well, this week, I was doing a little game that to the player start to play needs click in one "start game" button and after uses the keyboard to control the character moves. So until this point all OK, but what i didn't told you is that when click's in ...</description>
		<link>http://www.filipesilvestrim.com/blog/21/02/2008/flash-player-loose-focus-with-button-removechild/</link>
			</item>
	<item>
		<title>From now on just English&#8230;</title>
		<description>Well guys, unhappily - to whom just want to know in Portuguese - and happily to the rest of the World, I'll be writing just in English on my blog. I'm taking this action looking forward an better transparency to change informations on line, once the majority of the ActionScript ...</description>
		<link>http://www.filipesilvestrim.com/blog/20/02/2008/from-now-on-just-english/</link>
			</item>
	<item>
		<title>O que é Singularity?</title>
		<description>Bom pessoal, voltando a blogar depois de um tempo (espero não perder o pique novamente por conta de muito trabalho, conforme aconteceu).

Afinal de contas, agora até eu andei ficando curioso com esse tal de Singularity do Aral Balkan.

Afinal de contas, o que é o Singularity? Uma nova Tecnologia em Flash? ...</description>
		<link>http://www.filipesilvestrim.com/blog/29/01/2008/o-que-e-singularity/</link>
			</item>
	<item>
		<title>Papervision3D 2.0 Alpha</title>
		<description>
&#160;
Foi lançada hoje de madrugada a tão esperada versão 2.o da Biblioteca Papervision 3D.
&#160;
Na nova versão possuímos recursos tais como: ShadeMaterials, Shaders, ASCollada (agora com suporte a animação), Frustrum Culling, Multiple Viewports, Render to Scene e muito mais...
&#160;
Para quem quiser ter uma idéia do que podemos fazer no a nova ...</description>
		<link>http://www.filipesilvestrim.com/blog/04/12/2007/papervision3d-20-alpha/</link>
			</item>
</channel>
</rss>
